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Frodo Run
I began this Blender project when my girlfriend doodled Frodo during a "Lord of the Rings" marathon. It was a fun way to learn Blender and explore DaVinci Resolve's Fusion. I modeled Frodo, textured him in Substance Painter, and developed a modular tree system. Rigging was handled with Blender's "Rigify," tailored for Frodo's proportions. I also added fur for a Muppet-like feel. After animating and creating a looping background, I utilized multilayer EXRs in DaVinci Fusion for compositing, a departure from my usual Nuke workflow, which provided a fresh learning experience.
Personal Project
Software used:



Run Cycle
Process Images






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